For years I have gamemastered a world set in a medieval society populated with just a hint of magic and monsters.

It started with the purchase of one Encyclopedia Hârnica shortly before Columbia Games began to bind them into concise collections. It grew to the purchase of as many of the area modules I could get my hands on. Now it consists of all of the HârnWorld items, HârnWorld adventures, a copy of the original HârnMaster rulebook and spell books, and the new HârnMaster Core Rules and Magic. I don't own everything, but I own everything I could find.
 

If you are interested, you can get a copy from:

I don't run it enough, as evidenced by the clamoring of my players for more, but I thought I would share an adventure idea or two with you.
 

Lydya, Lydya, Have You Seen Lydya

 
 

And when you're through, check out the official HârnPage.

 
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