Justice, Inc.

A HERO System product

Our Justice, Inc. campaign was designed with the classic movie serial in mind. We try to end each game session with a cliff-hanger and end the adventure with a link to the next. The unifying factor is membership in the Langley Adventurers’ Club, a British club with associate locations in New York City and San Francisco. Our original group was especially unique because the three main characters came from a comedy skit. The cast of characters were as follows:

Professor Einstein - a brilliant but absent-minded researcher.
Mary Einstein - his niece, associate member of the Club because of her association with Professor Einstein.
Lord "Bunny" Carstairs - Einstein’s traveling companion, Mary’s fiancee, and the "muscle" of the trio
Captain Lord "Sandy" Mallen - the Errol Flynn, pilot type
Dingann - a Zulu warrior brought back by Carstairs and Einstein, allowed in the club because of his association with Carstairs and Einstein
Dr. Taylor Ross - daughter of a high-standing member of the Langley Adventurer’s Club, she is an associate member of the Club because of her father’s standing.

Bring it Back Alive

Professor Einstein and his merry band of adventurers have accepted a contract to seek out and bring back a mysterious Red Ape that is rumored to exist on the islands near Java.

After fighting a band of headhunters and the Zulu warrior chasing one of the elusive apes around the island, one of the bizarre apes is cornered. Through evidence gathered around the island, the party is concerned that the Red Apes are more intelligent than any other known species of ape. While some members of the group try to communicate with the ape, others in the party become involved in a disagreement. A gun is drawn and in the resulting scuffle Mary Einstein is shot in the chest.

The ape, which does indeed possess an abnormally high level of intelligence, is transported to San Francisco to recover at the local branch of the Langley Adventurers’ Club. The day before the group is to return to England, both the ape and their employer’s representative disappear. Although a thorough search was implemented, no trace of the ape was found and Lord Carstairs and party were already embroiled in another, more deadly mystery, "The Bay Bridge Strangler."

The Bay Bridge Strangler

During their adventures in the Java Islands, Lord Carstairs and his companions became interested in a San Francisco newspaper’s coverage of a rash of stranglings. Upon reaching San Francisco, an extended layover enabled the Langley adventurers to offer their services to the police. Sadly, during their involvement in the strangulation murder case, Professor Einstein’s great anthropological discovery, the intelligent Red Ape of the Java Islands, was transported out of the city without a trace.

While Dr. Taylor Ross worked with the coroner, Captain Sir Mallin, disguised as a female, attempted to draw the killer into the open. Sadly, the Captain’s ruse did not work, and another young lady was found the next morning, having been strangled and thrown off the Bay Bridge.

The clues were leading nowhere until the night that Adam Bentagne, a member of the Langley Adventurer’s Club, accosted a young lady at dinner.

During the ensuing scuffle, Bentagne leapt from the window with the young lady. Following closely through the fog, Lord Carstairs, Captain Sir Mallin and their guide finally caught the madman at the site of his crimes, the Bay Bridge. Bentagne and his captive climbed the bridge to escape. In a feat of daring, Carstairs saved both the captured young lady and the guide, Dingann, hundreds of feet above the bay; but was unable to stop Adam Bentagne from leaping from the bridge. Although the Captain shot Betagne as he fell, a body was never found. Fortunately, no one was hurt, because the group would need all their strength during their search for "The Lost City of Gold."
 

 
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